The Worm Tunnels
You rolled a : 17 and got 1 purple worm
Roll a d6 and consult the Purple Worm Direction table to determine where the purple worm comes from. You rolled a : 6;
- 1–2 The purple worm comes from behind the party, heading in the same direction and filling the entire tunnel. The party must either stay ahead of the worm or turn and fight it. If they stay ahead of the worm, the tunnel branches after 1d6 (6) miles.
- 3–4 The purple worm is moving along the tunnel in the opposite direction as the party and appears in front of them. The party must either reverse course or fight the worm. If they reverse course, the tunnel branches after 1d6 (6) miles.
- 5–6 The purple worm is burrowing through the solid rock on a path that intersects with the party’s tunnel. The worm erupts from the tunnel wall behind the party, then continues on its way, leaving a new tunnel in its wake. The worm’s passage triggers a rockfall in the party’s tunnel, and each party member must succeed on a DC 13 Dexterity saving throw or take 10 (3d6) bludgeoning damage from falling debris.