Menzoberranzan Alternate Route
The characters encounter a drow elite warrior and 1d8 drow fighting a hezrou demon. The hezrou has 2d10 + 45 hit points remaining, while each drow has 2d6 hit points remaining. The drow elite warrior isn’t wounded. Without interference, the drow slay the demon, with the drow elite warrior and 1d4 − 1 drow surviving the encounter. If the characters get involved, the encounter becomes a three-way fight, as neither the drow nor the demon are interested in forming an alliance.
Characters can keep their distance and avoid the altercation. However, any drow who survive the battle head to the nearest drow outpost 1d4 miles away. After hearing the survivors’ report, the outpost commander organizes a hunting party to search for the characters, as described in “Drow Patrol A.”
If the drow scouts escape and the characters don’t follow them, the scouts report to the outpost commander, who organizes a hunting party consisting of her and eight drow (leaving the mage and eight drow to staff the outpost). Use the drow pursuit rules in chapter 2, and assume a pursuit level of 4.